Thesis on textile park

Over time Johnson, cited in Kang and Park-Poaps. Women, Design, Fashion Designing, Casual. INR Des in Fashion Design is a four year under graduate degree programme comprising eight semesters. The curriculum is designed to impart expertise from the Executive Summary. Annexure Template for assessing suitable state for establishment of Mega Textile Parks Fashion and education institute. Test of Pearson moment correlation, Independent sample t-test, Chi square test of independence Model Summary. Today, the city The sensor nodes can either be scheduled in a round robin fashion to monitor Intelligent Manufacturing in the Context of Industry 4.

One form of realization of this concept is the intelligent Learn how and when to remove these template messages Compression of point clouds signals is currently under standardization.

The goal of this project is the development of a platform to compare the performance of mesh versus point cloud based compression algorithms in terms of visual quality of the resulting compressed volumetric object. Starting from a set of high quality point cloud or mesh volumetric objects, the corresponding mesh or point cloud representations of the same objects are extracted.

The goal of this project is to design and perform a set of psychovisual experiments, using VR technology and visualization via a Head Mounted Display HMD , in which the impact on human perception of different properties of the volumetric signal representation via point clouds or meshes, such as the convexity and concavity of a surface, the resolution, the illumination and color, are analyzed. First, a review of the state of the art on the perception of volumetric objects will be performed, second a set of open research questions will be chosen and a set of experiments will be designed and performed, and the collected data will be analysed in order to answer the research question.

Low-resolution LR face recognition is a challenging task, especially when the low resolution faces are captured under non-ideal conditions e. Such face images are often contaminated by blur, non-uniform lighting, and non-frontal face pose. While there is work that investigates a variety of techniques e. This project will involve working with existing micro-expression datasets e. Thermal cameras have the unique advantage of being able to capture thermal signatures heat radiation from energy-emitting entities. Previous work has shown the potential of such cameras for cognitive load estimation, even under high pose variance.

In this project, you will explore using a standard computer vision approach the potential for mobile FLIR or possibly higher resolution thermal cameras for pose-invariant emotion recognition while users are mobile. This project can also be geared towards thermally detecting differences between spontaneous versus posed facial emotion expressions. This project focuses on the emotional analysis of music, and how such techniques can enable better music recommendations. You will likely work on existing datasets e.

PMEmo dataset , however you can choose to collect your own if it aligns better with your research interests.

Finalists Chosen for 2017 Three Minute Thesis

You will investigate how DNNs can be used for music emotion recognition, and explore fusion methods for fusing multimodal music data e. Contact: Abdallah El Ali aea cwi. Emotion recognition has moved away from the desktop, and on to the road, whether in automated or non-automated vehicles. This requires collecting precise ground truth labels in such settings, that do not pose driver distraction whether the primary task is driving or situation monitoring in the case of automated driving. This project asks: How can drivers continuously annotate how they are feeling while driving?

How can we ensure that providing such annotation is not distracting from their primary task e. It will require prototyping emotion input techniques on the steering wheel, and evaluating them in a desktop-based driving simulator study to ensure high usability of the wheel concept and high quality of the collected annotations. Emotion recognition has moved away from the desktop, and on to virtual environments. This requires collecting ground truth labels in such settings.


This project asks: How can we continuously annotate how we are feeling while immersed in a mixed or fully virtual environment? What kind of scenarios does this work in, and which scenarios do not?

Can we leverage gaze and head movement, and other non-verbal input methods? This project will require prototyping emotion input techniques, and evaluating them in AR or VR environments to ensure high usability and high quality of collected ground truth data. In this project, you will explore a range of smart textiles e. Should the textile be embedded in a couch? Should it be attached to the users, and if so, where? Can we robustly detect affective states such as arousal, valence, joy, anger, etc.?

This project will require knowledge and know-how of hardware prototyping, and use of fabrication techniques for embedding sensors in such fabrics. It will involve running controlled user studies to collect and later analyze such biometric data. Affect is a fundamental aspect of internal and external human behavior and processes.

While much research has been done on eliciting emotions, it remains a challenge what is the most effective method s for inducing emotions, and under which context. Techniques can be visual, auditory, haptic, but also may explore newer techniques such as electrical muscle stimulation. Thermal stimulation is an intrinsic aspect of sensory and perceptual experience, and is tied with several experience facets, including cognitive, emotional, and social phenomena.

The capability of thermal stimuli to evoke emotions has been demonstrated in isolation, or to augment media. The project should result in tangible prototypes, and evaluated in a controlled study or in the field. Wearable biotech fashion is becoming a recent trend, however we still know very little on what the best means of visualizing such biometric data.


How should such on-body wearable sensors look like, and should they actuate in the same or a different place? This is a project to explore the intersection between fashion, aesthetics, and wearable biotech sensors. One idea is to focus on visualizing shared biometric synchrony in multi-party settings. The project should result in a series of smart wearable fashion prototypes, and evaluated in the field. Skills: - Hardware prototyping e.

Arduino , human computer interaction, fabrication, multimodal output. Firstly, users report one of the six discrete emotions, while in the second case, users represent emotion as a combination of activeness and arousal in continuous scale. However, it is often unknown, whether one model is preferred over the other for usability, simplicity and accuracy. In this project, we aim to find answers to these questions. Brief Approach: Towards this objective, we design an Android application, which collects self-reports following both these models. It schedules a fixed number of probes 4 to 5 a day and asks user to report their emotion.

The emotion collection UI should have two screens - in one screen, users report emotion following discrete model, while in the other one, users report emotion following circumplex model. We need to collect data over significant period say one month from large number of participants may be We assume that participants do not have idea emotion model.

This is necessary otherwise, users may bias the findings. It is known that every discrete emotion can be expressed as a combination of activeness and pleasure. So, each discrete emotion reported must map to the appropriate quadrant of the circumplex plane. We also need to perform post-study participant survey to compare self-reporting using both the models mainly qualitative questions.

How might we create a portable or compartmentalized ambient multisensory environment wind, smell, humidity, temperature for VR? In this project you will help build and test a compartmentalized ambient multisensory system capable of being integrated into VR entertainment experiences.

This project will require knowledge and know-how of working with Arduino-style environments. The project will involve running controlled studies to collect and later analyze data about user experiences in these environments.

Sheila Hicks and Ancient Andean Textiles Intertwine at the Dallas Museum of Art - D Magazine

Nowadays, in order to recognise physiological emotion, participants need to wear intrusive sensors e. This project focuses on the research and development of a highly accurate emotion recognition system using a variety of wearable physiological sensors in mobile environments based on deep learning methods. However, a system based on deep learning models requires a large amount of data for training.

For emotion recognition based on physiological sensors, it is costly to collect physiological sensor data since we need to recruit users for experiments. In addition, it is also difficult to equip a large number of users with multiple physiological sensors.

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Thus, the challenge is how to automatically augment data with suitable artificial samples for emotion recognition when the amount of data is limited. A Generative Model is a powerful way of learning data distribution using unsupervised learning and it has achieved tremendous success in just a few years. The target of this thesis is to develop a generative model to augment the physiological signals for precise emotion recognition in mobile environments.

The work includes collecting data in mobile environments, adapting generative models to augment the collected dataset and developing deep neural networks for emotion recognition. Among the 3D acquisition and rendering technologies, light field has emerged as a promising solution, due to its ability to capture not only the intensity, but also the direction of light flowing through a scene.